cvpr cvpr2013 cvpr2013-426 knowledge-graph by maker-knowledge-mining

426 cvpr-2013-Tensor-Based Human Body Modeling


Source: pdf

Author: Yinpeng Chen, Zicheng Liu, Zhengyou Zhang

Abstract: In this paper, we present a novel approach to model 3D human body with variations on both human shape and pose, by exploring a tensor decomposition technique. 3D human body modeling is important for 3D reconstruction and animation of realistic human body, which can be widely used in Tele-presence and video game applications. It is challenging due to a wide range of shape variations over different people and poses. The existing SCAPE model [4] is popular in computer vision for modeling 3D human body. However, it considers shape and pose deformations separately, which is not accurate since pose deformation is persondependent. Our tensor-based model addresses this issue by jointly modeling shape and pose deformations. Experimental results demonstrate that our tensor-based model outperforms the SCAPE model quite significantly. We also apply our model to capture human body using Microsoft Kinect sensors with excellent results.

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Summary: the most important sentenses genereted by tfidf model

sentIndex sentText sentNum sentScore

1 com iu Abstract In this paper, we present a novel approach to model 3D human body with variations on both human shape and pose, by exploring a tensor decomposition technique. [sent-2, score-0.553]

2 3D human body modeling is important for 3D reconstruction and animation of realistic human body, which can be widely used in Tele-presence and video game applications. [sent-3, score-0.335]

3 However, it considers shape and pose deformations separately, which is not accurate since pose deformation is persondependent. [sent-6, score-0.574]

4 We also apply our model to capture human body using Microsoft Kinect sensors with excellent results. [sent-9, score-0.272]

5 Introduction 3D human body modeling has numerous applications in Computer Vision, Graphics, and Multimedia. [sent-11, score-0.251]

6 The problem is challenging because the variation in 3D human body geometry (over different people and poses) is a complicated function over multiple shape and pose variables. [sent-14, score-0.467]

7 Among the early work in human body modeling [2, 13, 4, 3, 10], the SCAPE model [4] has been widely used in estimating human shape and pose as well as in reshaping human body in images and videos. [sent-15, score-0.819]

8 It learns a pose deformation model from a subject with multiple poses and learns a shape model from many subjects with a neutral pose. [sent-16, score-0.808]

9 However, the decoupling of shape and pose deformations in the SCAPE model has a major limitation - 3D meshes of different individuals change in the similar manner for the same pose change. [sent-17, score-0.421]

10 We fit the SCAPE model on a female subject at the neutral pose Figure 1. [sent-19, score-0.307]

11 The shape parameters for both SCAPE and TenBo models are estimated from the original neutral pose data. [sent-22, score-0.327]

12 Using the tensor decomposition technique, we model the deformation as a joint function over both shape and pose parameters to preserve the dependency between them. [sent-29, score-0.646]

13 We also apply our TenBo model to capture human body using Microsoft Kinect sensors with excellent results. [sent-34, score-0.272]

14 Then, we introduce mesh deformation definition and describe our TenBo model in details. [sent-37, score-0.371]

15 Related Work 3D Human Body Models: The early human body models, including [2] and [13], focused on modeling the shape variations in similar poses. [sent-41, score-0.36]

16 Allen [3] used maximum posteriori estimation to learn a correlated model of identity and pose-dependent body shape variation. [sent-43, score-0.328]

17 The SCAPE model [4] is a widely used model which decouples shape and pose deformations. [sent-46, score-0.258]

18 However, due to the decoupling, the pose deformation model is shared by all individuals, i. [sent-47, score-0.349]

19 Human Shape and Pose Estimation: The SCAPE model [4] has been used widely in human shape and pose estimation [8, 5, 6, 17, 20]. [sent-51, score-0.29]

20 Guan [8] estimated human shape and pose from a single image using shading information. [sent-52, score-0.269]

21 Weiss [17] scaned 3D human body from noisy image and range data by using silhouette objective. [sent-54, score-0.251]

22 In [9], Hasler presented a bilinear model of shape and pose to estimate 3D meshes of dressed subjects from images. [sent-56, score-0.4]

23 Tensor Faces: Tensor based approaches have been successfully applied to face modeling [15, 16], which motivated us to extend them to human body modeling. [sent-59, score-0.251]

24 TenBo allows each subject to perform only a small subset of the poses rather than the full set and allows large variations among different subjects to perform the same pose, while TensorFaces requires the same capture configuration for all subjects (e. [sent-61, score-0.338]

25 Overview Each 3D human body mesh can be considered as a deformation from a reference mesh. [sent-65, score-0.63]

26 Our TenBo model considers the deformation D as a joint function D(v, θ) over shape parameters v and pose parameters θ to integrate shape deformation (due to different persons) and pose deformation (due to different poses) using tensor technique. [sent-66, score-1.331]

27 Compared with the SCAPE model, which separates the shape deformation S(v) and the pose deformation Q(θ) as D = S(v)Q(θ), our TenBo model is able to preserve the dependency between the shape and pose deformations. [sent-67, score-0.895]

28 The SCAPE model only uses one subject (with multiple poses) to train the pose model and only uses one pose (from multiple persons) to train the shape model. [sent-69, score-0.434]

29 In comparison, our TenBo model uses multiple poses from multiple subjects to combine the shape and pose deformations together. [sent-70, score-0.443]

30 Mesh Deformation Definition We use the same mesh deformation definition as in the SCAPE model [4]. [sent-76, score-0.371]

31 The deformation for an arbitrary 3D body mesh Y = {VY , P} indicates the difference between the mesh Y and {thVe r,ePfe}ren incdei mateessh t hXe. [sent-91, score-0.677]

32 three vertices xn,1, xn,2, xn,3 of the triangle pn on the reference mesh X is deformed to yn,1, yn,2, 111000666 SCAPE ModelTenBo Model SPTMrhosadiepnDelinD gfeiorfmerantiocen TpCUor saeni smTfidraouebnlmtreiopsn1hml. [sent-94, score-0.267]

33 The deformation of triangle pn from X to Y is represented as the linear transformation of two edges ( Δxn,1 = xn,2 −xn,1 , Δxn,2 = xn,3 −xn,1) as follows: yn,3 Δyn,q = yn,q+1 − yn,1 = Rl[n]DnΔxn,q, q = 1, 2, (1) where Rl[n] is the rotation matrix (from X to Y ) for the body segment l[n] (e. [sent-100, score-0.551]

34 torso, upper arm) that includes the triangle pn, Dn is the non-rigid deformation matrix for the triangle pn. [sent-102, score-0.379]

35 a tNricoetes {thDat Rl[n] i asl lsh traiarend- × by all triangles belonging to the body segment l[n] . [sent-106, score-0.291]

36 The calculation of Rl[n] and Dn for a given mesh Y and the 3D reconstruction of mesh Y using Rl[n] and Dn has been solved in the SCAPE model [4]. [sent-107, score-0.279]

37 Tensor-based Human Body Model (TenBo) Our TenBo model includes two parts - (a) model for an individual body segment (e. [sent-110, score-0.333]

38 We first introduce a tensor-based method to model the deformation of an individual body segment. [sent-113, score-0.44]

39 Then we will discuss how to integrate local shape vector (refer to shape parameters for a body segment) into global shape vector (refer to shape parameters for the whole body). [sent-114, score-0.712]

40 We use sl to denote the local shape vector on the lth body segment and use v to denote the global shape vector. [sent-115, score-0.639]

41 Model for an Individual Body Segment We model the deformation for each body segment as a joint function over both shape and pose parameters using tensor technique. [sent-121, score-0.903]

42 We rearrange the deformation matrix Dn column by column as a 9 1vector for every triangle on the lctohl segment (including nl triangles) faonrd e group aial n vgelect oonrs t as × ×× Figure 2. [sent-122, score-0.373]

43 Tensor decomposition for the deformation of a body segment . [sent-123, score-0.478]

44 Th×e Kloc)a,l a shape vector sl encodes the shape of the lth segment using It parameters. [sent-126, score-0.417]

45 The joint angle vector θl includes joint angles from the two nearest joints of the lth segment (e. [sent-127, score-0.28]

46 The deformation basis matrix Bl includes Kt deformation bases, which represent the deformation of the lth segment × in a low dimensional space. [sent-132, score-0.82]

47 GAfter training is completed, we can compute the deformation dl based on the local shape parameters sl and the joint angles θl , which are estimated for a specific person with a specific pose. [sent-150, score-0.59]

48 Model for the Whole Body The local shape vectors sl from different body segments are highly correlated to the global shape vector v that encodes the shape of the whole body (e. [sent-153, score-0.863]

49 We model this correlation using linear transform as: sl = Alv, (4) where sl includes It local shape parameters for the lth segment, v includes Iv global shape parameters, and Al is a × transform matrix (It Iv) for the lth segment. [sent-156, score-0.66]

50 By replacing the local shape vecto×r sl with the global shape vector v, eq. [sent-157, score-0.34]

51 (5) Combining all body segments, the entire TenBo model has L(ItJtKt + ItIv) + 9KtN parameters (ItJtKt parameters in Gl, ItIv parameters in Al, 9Ktnl parameters in Bl). [sent-159, score-0.327]

52 Once we finish training the TenBo model, we can apply it to estimate shape parameters v and pose parameters θl using a 3D point cloud of a human body surface as input. [sent-161, score-0.552]

53 Furthermore, we can generate animations for any subject (assuming shape vector v is available) with different pose sequences. [sent-162, score-0.308]

54 Learning the TenBo Model The TenBo model is learnt based on a training dataset that includes 3D human body meshes from multiple subjects (each subject has one or multiple poses). [sent-165, score-0.515]

55 Let us denote the number of subjects as I, the total number of poses as J and denote the number of poses for the ith subject as Ji (? [sent-167, score-0.328]

56 Preprocessing × In preprocessing, for every mesh in the training dataset, we compute the rotation matrix Rl and the joint angle vector θl for every body segment, and compute the deformation matrix Dn for every triangle (see calculation details in the SCAPE model [4]). [sent-173, score-0.727]

57 Then, we rearrange Dn to generate segment deformation tensor dl (a 1 1 9nl tensor). [sent-174, score-0.472]

58 We denote the deformation tensor a(nad 1th ×e joint angle vector for the jth pose for the ith subject as and respectively. [sent-175, score-0.579]

59 Optimization θli,j The goal of training is to search for the optimum tensor core Gl, shape transform matrix Al and deformation bassoisr m coarterix G Bl for every body segment as well as the global shape vector vi for every training subject to minimize L2 ×× × × Figure 3. [sent-178, score-0.93]

60 The deformation tensor Dl and joint angle matrix Θl . [sent-179, score-0.425]

61 dli,j distance between the actual deformation and the deformation generated by the tensor model (eq. [sent-180, score-0.582]

62 Firstly, we group the deformation tensors and joint angle vectors of different poses for every subject as Dli = [dil,1 , . [sent-206, score-0.436]

63 Note that training a TenBo model needs three inputs: dimension of the local shape vector It, dimension of the global shape vector Iv and the number of deformation bases Kt. [sent-254, score-0.504]

64 Therefore, we can change the dimension of global shape parameters Iv by selecting the first Iv rows of as the global shape parameter matrix V . [sent-273, score-0.315]

65 , zMp captured from a human body surface, determine the global shape parameters v and the pose parameters (or joint angles) θ, such that the difference between the reconstructed 3D human body based on v and θ and the original human body is minimum”. [sent-286, score-1.089]

66 The rotation Rl[n] is a function of joint angles θ and the deformation Dn is a joint function of shape parameters v and joint angles θ. [sent-311, score-0.563]

67 When using Microsoft Kinect, we can estimate the corresponding body segment l[zm] for each point zm using skeleton information. [sent-313, score-0.346]

68 This is useful in searching for the closest vertex yclosest(zm) since it can significantly reduce the searching scope to the vertices on the body segment l[zm] . [sent-314, score-0.348]

69 Other subjects perform either 10 predefined poses (randomly selected) or just the neutral pose. [sent-324, score-0.26]

70 50 subjects only have the neutral pose and the other 39 subjects have more poses. [sent-328, score-0.377]

71 A subject with more than two poses (except the reference subject) is selected as the validation data, and the remaining subjects are used for training both SCAPE and TenBo models. [sent-332, score-0.311]

72 Accurate prediction requires (a) a good model to capture the relationship between the deformation and shape/pose parameters, and (b) accurate estimation of global shape parameters v. [sent-338, score-0.45]

73 We use the average deformation error in the prediction over all validation subjects as the evaluation measure. [sent-339, score-0.422]

74 The deformation error between a predicted mesh Yr (including vertices {yr1 . [sent-340, score-0.431]

75 error is approximately proportional to the difference in deformation matrix Dn because: Δyrn,q − Δyno,q ≈ Rl[n] (Drn − Dno)Δxn,q, (10) where Drn is the deformation matrix to generate the predicted mesh Yr, Dno is the ground truth deformation matrix obtained from the original mesh Yo. [sent-355, score-1.01]

76 In our experiment, the deformation error is highly correlated to the average deformation matrix difference (En | |Drn − Dno | |) with Pearson correlation 0. [sent-356, score-0.487]

77 Since the deformation error and the Hausdorff distance have the same trend in results, we only show the deformation error for the sake of brevity. [sent-361, score-0.488]

78 When training the TenBo model, we heuristically choose the local shape dimension It = 4 due to the low dimensional shape of body segment. [sent-367, score-0.416]

79 In the prediction step, we predict the 3D geometry for non-neutral poses for the validation subject using the global shape vector v (estimated under the neutral pose) and correspondingjoint angles θ for the non-neutral poses (computed in preprocessing). [sent-368, score-0.577]

80 We estimate the global shape vector v using the neutral pose in two different ways: (a) using entire body scan as input, and (b) using sampled vertices as input. [sent-369, score-0.58]

81 1 Using Entire Body Mesh for Shape Estimation Using the entire body scan as input, the deformation tensor dl and joint angles θ are available (calculated in preprocessing). [sent-372, score-0.673]

82 Figure (5) shows the prediction error for the SCAPE model and four TenBo models over different number of global shape parameters Iv. [sent-375, score-0.252]

83 This is likely because the mesh resolution is low and the mesh alignment is not perfect. [sent-386, score-0.258]

84 In the rest of this section, we use 4 global shape parameters (Iv = 4) for both SCAPE and TenBo models, and use 10 deformation bases (Kt = 10) for TenBo. [sent-388, score-0.401]

85 For each validation subject, we randomly sample vertices on the 3D mesh of the neutral pose. [sent-399, score-0.308]

86 Different from using the entire mesh, we can not compute the deformation and joint angles directly from the sampled vertices. [sent-401, score-0.303]

87 Therefore, we use the fitting algorithm in Section 7 to estimate both shape and pose parameters. [sent-402, score-0.255]

88 We have three observations - (a) TenBo model outperforms the SCAPE model, (b) prediction error converges when the sampling rate is above 10%, so we do not need a lot of data to estimate body shape, and (c) sampling the whole body helps when the sampling rate is lower than 10%. [sent-405, score-0.572]

89 The fitting algorithm is run on a single desktop without GPU acceleration to fit 100 point clouds, which are generate by random vertex sampling on 100 3D body scans (at sampling rate 20%). [sent-416, score-0.361]

90 We use the average shape at the neutral pose as the initial guess. [sent-417, score-0.3]

91 Note that both models have the same complexity in animation where shape parameters are known and only pose parameters change over time. [sent-429, score-0.301]

92 3D Reconstruction Using Microsoft Kinect We also apply the TenBo model to capture 3D human body using Microsoft Kinect. [sent-432, score-0.272]

93 With the help of skeleton, the body segment correspondence for pixels in the depth map can be easily estimated. [sent-433, score-0.257]

94 Conclusion This paper presents a novel tensor-based 3D human body model (TenBo model). [sent-440, score-0.272]

95 Compared with the popular SCAPE model which separates the shape and pose deformations, the proposed approach jointly models shape and pose deformations in a systematic manner. [sent-441, score-0.483]

96 Our TenBo model is capable of capturing the human body shape using the depth map and skeleton provided by Microsoft Kinect sensors and generating animations. [sent-443, score-0.406]

97 Learning a correlated model of identity and pose-dependent body shape variation for real-time synthesis. [sent-468, score-0.328]

98 Estimating human shape and pose from a single image. [sent-513, score-0.269]

99 Multilinear pose and body shape estimation of dressed subjects from image sets. [sent-524, score-0.53]

100 A statistical model of human pose and body shape. [sent-533, score-0.379]


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