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107 nips-2007-Iterative Non-linear Dimensionality Reduction with Manifold Sculpting


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Author: Michael Gashler, Dan Ventura, Tony Martinez

Abstract: Many algorithms have been recently developed for reducing dimensionality by projecting data onto an intrinsic non-linear manifold. Unfortunately, existing algorithms often lose significant precision in this transformation. Manifold Sculpting is a new algorithm that iteratively reduces dimensionality by simulating surface tension in local neighborhoods. We present several experiments that show Manifold Sculpting yields more accurate results than existing algorithms with both generated and natural data-sets. Manifold Sculpting is also able to benefit from both prior dimensionality reduction efforts. 1

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Summary: the most important sentenses genereted by tfidf model

sentIndex sentText sentNum sentScore

1 Iterative Non-linear Dimensionality Reduction by Manifold Sculpting Mike Gashler, Dan Ventura, and Tony Martinez ∗ Brigham Young University Provo, UT 84604 Abstract Many algorithms have been recently developed for reducing dimensionality by projecting data onto an intrinsic non-linear manifold. [sent-1, score-0.196]

2 Manifold Sculpting is a new algorithm that iteratively reduces dimensionality by simulating surface tension in local neighborhoods. [sent-3, score-0.216]

3 We present several experiments that show Manifold Sculpting yields more accurate results than existing algorithms with both generated and natural data-sets. [sent-4, score-0.067]

4 Manifold Sculpting is also able to benefit from both prior dimensionality reduction efforts. [sent-5, score-0.125]

5 1 Introduction Dimensionality reduction is a two-step process: 1) Transform the data so that more information will survive the projection, and 2) project the data into fewer dimensions. [sent-6, score-0.075]

6 The more relationships between data points that the transformation step is required to preserve, the less flexibility it will have to position the points in a manner that will cause information to survive the projection step. [sent-7, score-0.302]

7 Due to this inverse relationship, dimensionality reduction algorithms must seek a balance that preserves information in the transformation without losing it in the projection. [sent-8, score-0.243]

8 Nonlinear dimensionality reduction (NLDR) algorithms seek this balance by assuming that the relationships between neighboring points contain more informational content than the relationships between distant points. [sent-10, score-0.382]

9 Although non-linear transformations have more potential than do linear transformations to lose information in the structure of the data, they also have more potential to position the data to cause more information to survive the projection. [sent-11, score-0.088]

10 In this process, NLDR algorithms expose patterns and structures of lower dimensionality (manifolds) that exist in the original data. [sent-12, score-0.119]

11 NLDR algorithms, or manifold learning algorithms, have potential to make the high-level concepts embedded in multidimensional data accessible to both humans and machines. [sent-13, score-0.61]

12 This paper introduces a new algorithm for manifold learning called Manifold Sculpting, which discovers manifolds through a process of progressive refinement. [sent-14, score-0.65]

13 Experiments show that it yields more accurate results than other algorithms in many cases. [sent-15, score-0.067]

14 Additionally, it can be used as a postprocessing step to enhance the transformation of other manifold learning algorithms. [sent-16, score-0.677]

15 2 Related Work Many algorithms have been developed for performing non-linear dimensionality reduction. [sent-17, score-0.119]

16 Recent works include Isomap [1], which solves for an isometric embedding of data into fewer dimensions with an algebraic technique. [sent-18, score-0.074]

17 edu 1 Figure 1: Comparison of several manifold learners on a Swiss Roll manifold. [sent-24, score-0.61]

18 Color is used to indicate how points in the results correspond to points on the manifold. [sent-25, score-0.07]

19 ) Locally Linear Embedding (LLE) [2] is able to perform a similar computation using a sparse matrix by using a metric that measures only relationships between vectors in local neighborhoods. [sent-31, score-0.104]

20 Hessian LLE preserves the manifold structure better than the other algorithms but is, unfortunately, computationally expensive. [sent-39, score-0.671]

21 This algorithm iteratively transforms data by balancing two opposing heuristics, one that scales information out of unwanted dimensions, and one that preserves local structure in the data. [sent-44, score-0.085]

22 Experimental results show that this technique preserves information into fewer dimensions with more accuracy than existing manifold learning algorithms. [sent-45, score-0.684]

23 Figure 2: δ and θ define the relationships that Manifold Sculpting attempts to preserve. [sent-49, score-0.074]

24 2 Step 1: Find the k nearest neighbors of each point. [sent-50, score-0.075]

25 For each data point pi in P (where P is the set of all data points represented as vectors in Rn ), find the k-nearest neighbors Ni (such that nij ∈ Ni is the j th neighbor of point pi ). [sent-51, score-0.407]

26 For each j (where 0 < j ≤ k) compute the Euclidean distance δij between pi and each nij ∈ Ni . [sent-53, score-0.21]

27 Also compute the angle θij formed by the two line segments (pi to nij ) and (nij to mij ), where mij is the most colinear neighbor of nij with pi . [sent-54, score-0.492]

28 ) The most colinear neighbor is the neighbor point that forms the angle closest to π. [sent-56, score-0.187]

29 The values of δ and θ are the relationships that the algorithm will attempt to preserve during transformation. [sent-57, score-0.074]

30 The global average distance between all the neighbors of all points δave is also computed. [sent-58, score-0.134]

31 The data may optionally be preprocessed with the transformation step of Principle Component Analysis (PCA), or another efficient algorithm. [sent-60, score-0.094]

32 To the extent that there is a linear component in the manifold, PCA will move the information in the data into as few dimensions as possible, thus leaving less work to be done in step 4 (which handles the non-linear component). [sent-62, score-0.072]

33 This step is performed by computing the first |Dpres | principle components of the data (where Dpres is the set of dimensions that will be preserved in the projection), and rotating the dimensional axes to align with these principle components. [sent-63, score-0.247]

34 For each pi ∈ P , the values in Dpres are adjusted to recover the relationships that are distorted by scaling. [sent-75, score-0.198]

35 Intuitively, this step simulates tension on the manifold surface. [sent-76, score-0.678]

36 The denominator values were chosen as normalizing factors because the value of the angle term can range from 0 to π, and the value of the distance term will tend to have a mean of about δave with some variance in both directions. [sent-78, score-0.097]

37 The order in which points are adjusted has some impact on the rate of convergence. [sent-80, score-0.084]

38 To further speed convergence, higher weight, wij , is given to the component of the error contributed by neighbors that have already been adjusted in the current iteration. [sent-84, score-0.185]

39 For all of our experiments, we use wij = 1 if ni has not yet been adjusted in this iteration, and wij = 10, if nij has been adjusted in this iteration. [sent-85, score-0.346]

40 Unfortunately the equation for the true gradient of the error surface defined by this heuristic is complex, and is in O(|D|3 ). [sent-86, score-0.063]

41 Since the error surface is not necessarily convex, the algorithm may potentially converge to local minima. [sent-88, score-0.093]

42 Even if a local 3 Figure 3: The mean squared error of four algorithms with a Swiss Roll manifold using a varying number of neighbors k. [sent-90, score-0.839]

43 When k > 57, neighbor paths cut across the manifold. [sent-91, score-0.111]

44 minimum exists so close to the globally optimal state, it may have a sufficiently small error as to be acceptable. [sent-94, score-0.071]

45 Even if one point becomes temporarily stuck in a local minimum, its neighbors are likely to pull it out, or change the topology of its error surface when their values are adjusted. [sent-96, score-0.197]

46 Third, by gradually scaling the values in Dscaled (instead of directly setting them to 0), the system always remains in a state very close to the current globally optimal state. [sent-98, score-0.068]

47 As long as it stays close to the current optimal state, it is unlikely for the error surface to change in a manner that permanently separates it from being able to reach the globally optimal state. [sent-99, score-0.11]

48 (This is why all the dimensions need to be preserved in the PCA pre-processing step. [sent-100, score-0.083]

49 4 Empirical Results Figure 1 shows that Manifold Sculpting appears visually to produce results of higher quality than LLE and Isomap with the Swiss Roll manifold, a common visual test for manifold learning algorithms. [sent-105, score-0.655]

50 Since the actual structure of this manifold is known prior to using any manifold learner, we can use this prior information to quantitatively measure the accuracy of each algorithm. [sent-107, score-1.22]

51 We define a Swiss Roll in 3D space with n points (xi , yi , zi ) for each 0 ≤ i < n, such that xi = t sin(t), yi is a random number −6 ≤ yi < 6, and zi = t cos(t), √ where t = 8i/n + 2. [sent-110, score-0.18]

52 manifold coordinates, the point is (ui , vi ), such that ui = 2 We created a Swiss Roll with 2000 data points and reduced the dimensionality to 2 with each of four algorithms. [sent-112, score-0.846]

53 Next we tested how well these results align with the expected values by measuring the mean squared distance from each point to its expected value. [sent-113, score-0.068]

54 Results are shown with a varying number of neighbors k. [sent-117, score-0.103]

55 4 Figure 4: The mean squared error of points from an S-Curve manifold for four algorithms with a varying number of data points. [sent-120, score-0.769]

56 We defined the S-Curve points in 3D space with n points (xi , yi , zi ) for each 0 ≤ i < n, such that xi = t, yi = sin(t), and zi is a random number 0 ≤ zi < 2, where t = (2. [sent-127, score-0.22]

57 In 2D manifold coordinates, the point is n t cos2 (w) + 1 dw and vi = yi . [sent-130, score-0.667]

58 (ui , vi ), such that ui = 0 Figure 4 shows the mean squared error of the transformed points from their expected values using the same regression technique described for the experiment with the Swiss Roll problem. [sent-131, score-0.142]

59 A trend can be observed in this data that as the number of sample points increases, the quality of results from Manifold Sculpting also increases. [sent-133, score-0.08]

60 This experiment was also performed with 6 neighbors, but Manifold Sculpting did not always converge within a reasonable time when so few neighbors were used. [sent-136, score-0.075]

61 The other three algorithms do not have this limitation, but the quality of their results still tend to be poor when very few neighbors are used. [sent-137, score-0.157]

62 In cases where the manifold has an intrinsic dimensionality of exactly 1, a path from neighbor to neighbor provides an accurate estimate of isolinear distance. [sent-143, score-0.975]

63 Thus an algorithm that seeks to globally optimize isolinear distances will be less susceptible to the noise from cutting across local corners. [sent-144, score-0.15]

64 When the intrinsic dimensionality is higher than 1, however, paths that follow from neighbor to neighbor produce a zig-zag pattern that introduces excessive noise into the isolinear distance measurement. [sent-145, score-0.416]

65 In these cases, preserving local neighborhood relationships with precision yields better overall results than globally optimizing an error-prone metric. [sent-146, score-0.172]

66 Consistent with this intuition, Isomap is the closest competitor to Manifold Sculpting in other experiments that involved a manifold with a single intrinsic dimension, and yields the poorest results of the four algorithms when the intrinsic dimensionality is larger than one. [sent-147, score-0.927]

67 5 Figure 5: Mean squared error for four algorithms with an Entwined Spirals manifold. [sent-148, score-0.096]

68 Unfortunately, the manifold structure represented by most real-world problems is not known a priori. [sent-152, score-0.61]

69 The accuracy of a manifold learner, however, can still be estimated when the problem involves a video sequence by simply counting the percentage of frames that are sorted into the same order as the video sequence. [sent-153, score-0.9]

70 Figure 6 shows several frames from a video sequence of a person turning his head while gradually smiling. [sent-154, score-0.185]

71 ) The one preserved dimension could then characterize each frame according to the high-level concepts that were previously encoded in many dimensions. [sent-158, score-0.079]

72 The dot below each image corresponds to the single-dimensional value in the preserved dimension for that image. [sent-159, score-0.065]

73 In this case, the ordering of every frame was consistent with the video sequence. [sent-160, score-0.16]

74 Figure 7 shows a comparison of results obtained from a manifold generated by translating an image over a background of random noise. [sent-163, score-0.681]

75 Because two variables (horizontal position and vertical position) were used to generate the dataset, this data creates a manifold with an intrinsic dimensionality of two in a space with an extrinsic dimensionality of 2,401 (the total number of pixels in each image). [sent-167, score-0.951]

76 Because the background is random, the average distance between neighboring points in the input space is uniform, so the ideal result is known to be a square. [sent-168, score-0.086]

77 The distortions produced by Manifold Sculpting tend to be local in nature, while the distortions produced by other algorithms tend to be more global. [sent-169, score-0.175]

78 Note that the points are spread nearly uniformly across the manifold in the results from Manifold Sculpting. [sent-170, score-0.645]

79 6 Figure 7: A comparison of results with a manifold generated by translating an image over a background of noise. [sent-174, score-0.681]

80 Manifold Sculpting tends to produce less global distortion, while other algorithms tend to produce less local distortion. [sent-175, score-0.161]

81 Perhaps more significantly, it also tends to keep the intrinsic variables in the dataset more linearly separable. [sent-181, score-0.102]

82 This is particularly important when the dimensionality reduction is used as a pre-processing step for a supervised learning algorithm. [sent-182, score-0.159]

83 We created four video sequences designed to show various types of manifold topologies and measured the accuracy of each manifold learning algorithm. [sent-183, score-1.394]

84 Since the background pixels remain nearly constant while the pixels on the rotating object change in value, the manifold corresponding to the vector encoding of this video will contain both smooth and changing areas. [sent-186, score-0.931]

85 The second video was made by moving a camera down a hallway. [sent-187, score-0.126]

86 This produces a manifold with a continuous range of variability, since pixels near the center of the frame change slowly while pixels near the edges change rapidly. [sent-188, score-0.752]

87 Unlike the video of the rotating stuffed animal, there are no background pixels that remain constant. [sent-190, score-0.318]

88 Unlike the first video, however, the high-contrast texture of the object used in this video results in a topology with much more variation. [sent-192, score-0.155]

89 As the black spots shift across the pixels, a manifold is created that swings wildly in the respective dimensions. [sent-193, score-0.635]

90 Due to the large hills and valleys in the topology of this manifold, the nearest neighbors of a frame frequently create paths that cut across the manifold. [sent-194, score-0.188]

91 In all four cases, Manifold Sculpting produced results competitive with Isomap, which does particularly well with manifolds that have an intrinsic dimensionality of Figure 8: Four video sequences were created with varying properties in the corresponding manfolds. [sent-195, score-0.413]

92 Dimensionality was reduced to one with each of four manifold learning algorithms. [sent-196, score-0.633]

93 7 one, but Manifold Sculpting is not limited by the intrinsic dimensionality as shown in the previous experiments. [sent-198, score-0.171]

94 5 Discussion The experiments tested in this paper show that Manifold Sculpting yields more accurate results than other well-known manifold learning algorithms. [sent-199, score-0.652]

95 Manifold Sculpting is more accurate than other algorithms when the manifold is sparsely sampled, and the gap is even wider with higher sampling densities. [sent-201, score-0.656]

96 Manifold Sculpting has difficulty when the selected number of neighbors is too small but consistently outperforms other algorithms when it is larger. [sent-202, score-0.1]

97 Manifold Sculpting benefits significantly when the data is pre-processed with the transformation step of PCA. [sent-206, score-0.067]

98 The transformation step of any algorithm may be used in place of this step. [sent-207, score-0.067]

99 Current research seeks to identify which algorithms work best with Manifold Sculpting to efficiently produce high quality results. [sent-208, score-0.092]

100 Laplacian eigenmaps and spectral techniques for embedding and clustering. [sent-231, score-0.07]


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