iccv iccv2013 iccv2013-1 knowledge-graph by maker-knowledge-mining

1 iccv-2013-3DNN: Viewpoint Invariant 3D Geometry Matching for Scene Understanding


Source: pdf

Author: Scott Satkin, Martial Hebert

Abstract: We present a new algorithm 3DNN (3D NearestNeighbor), which is capable of matching an image with 3D data, independently of the viewpoint from which the image was captured. By leveraging rich annotations associated with each image, our algorithm can automatically produce precise and detailed 3D models of a scene from a single image. Moreover, we can transfer information across images to accurately label and segment objects in a scene. The true benefit of 3DNN compared to a traditional 2D nearest-neighbor approach is that by generalizing across viewpoints, we free ourselves from the need to have training examples captured from all possible viewpoints. Thus, we are able to achieve comparable results using orders of magnitude less data, and recognize objects from never-beforeseen viewpoints. In this work, we describe the 3DNN algorithm and rigorously evaluate its performance for the tasks of geometry estimation and object detection/segmentation. By decoupling the viewpoint and the geometry of an image, we develop a scene matching approach which is truly 100% viewpoint invariant, yielding state-of-the-art performance on challenging data.

Reference: text


Summary: the most important sentenses genereted by tfidf model

sentIndex sentText sentNum sentScore

1 com Abstract We present a new algorithm 3DNN (3D NearestNeighbor), which is capable of matching an image with 3D data, independently of the viewpoint from which the image was captured. [sent-3, score-0.514]

2 In this work, we describe the 3DNN algorithm and rigorously evaluate its performance for the tasks of geometry estimation and object detection/segmentation. [sent-8, score-0.376]

3 By decoupling the viewpoint and the geometry of an image, we develop a scene matching approach which is truly 100% viewpoint invariant, yielding state-of-the-art performance on challenging data. [sent-9, score-1.438]

4 Introduction Data-driven scene matching is at the forefront of the computer vision field. [sent-11, score-0.29]

5 Traditional appearance based image matching approaches fail to generalize across such extreme viewpoint differences; however, our approach is able to match the geometry of these two scenes, and transfer object labels. [sent-19, score-1.079]

6 Recently, we demonstrated a proof-of-concept method for matching images with 3D models to estimate the geometry of a scene [28]. [sent-27, score-0.604]

7 Building upon this work, we present a viewpoint invariant approach to match images based solely on each scene’s geometry. [sent-28, score-0.429]

8 A traditional appearance-based image matching approach such as [20, 24] would fail to generalize across such extreme viewpoint differences. [sent-31, score-0.632]

9 In this work, we show that we are able to automatically match these images by comparing the appearance of one image with the geometry of another. [sent-33, score-0.379]

10 By decoupling the viewpoint and the geometry of an image, we develop a scene matching approach which is truly 100% viewpoint invariant. [sent-34, score-1.438]

11 The common goal of this research is to estimate the full geometry of a scene from a single viewpoint. [sent-39, score-0.497]

12 The ability to infer the geometry of a scene has enabled a variety of applications in both the vision and graphics fields. [sent-40, score-0.497]

13 [8] use coarse geometry estimates to predict what locations in an environment afford various actions. [sent-42, score-0.453]

14 [16] use scene geometry to realistically render additional objects into a scene. [sent-44, score-0.637]

15 [39] utilize knowledge of scene geometry to create an interactive 3D image editing tool. [sent-46, score-0.497]

16 It is important to note, that these graphics applications require precise geometry estimates, which traditionally have involved manual annotation. [sent-47, score-0.369]

17 Current approaches for monocular geometry estimation typically produce coarse results, modeling each object with bounding cuboids (e. [sent-48, score-0.512]

18 Additionally, many scene understanding approaches such as [7, 8, 28] make limiting assumptions regarding the robustness of existing monocular autocalibration algorithms. [sent-53, score-0.322]

19 In addition, we present a refinement algorithm which takes a rough initial estimate of the structure of a scene, and adjusts the locations of objects in 3D, such that their projections align with predicted object locations in the image plane. [sent-56, score-0.865]

20 In this paper, we describe the 3DNN algorithm and evaluate its performance for the tasks of object detection/segmentation, as well as monocular geometry reconstruction. [sent-57, score-0.429]

21 We show that 3DNN is capable of not only producing state-of-the-art geometry estimation results, but is also capable of precisely localizing and segmenting objects in an image. [sent-58, score-0.593]

22 Our experiments compare 3DNN with traditional 2D nearest-neighbor approaches to demonstrate the benefits of viewpoint invariant scene matching. [sent-59, score-0.598]

23 Approach We estimate the viewpoint from which an image was captured, and search for a 3D model that best matches the input image when rendered from this viewpoint. [sent-61, score-0.461]

24 This type of fine-grained geometry refinement is challenging, and requires a set of features which are sufficiently discriminative to identify when rendered objects are precisely aligned in the image plane. [sent-64, score-0.808]

25 Thus, we present a new set of features which improve the overall accuracy of our scene matching algorithm, enabling this geometry refinement stage. [sent-65, score-0.916]

26 In addition, we introduce a viewpoint selection process which does not commit to a single viewpoint estimate. [sent-66, score-0.786]

27 We consider many camera pose hypotheses and use a learned cost function to select the camera parameters which enable the best scene geometry match. [sent-67, score-0.689]

28 Researchers are now working on automated methods for inferring the full 3D geometry of a scene given a 2. [sent-72, score-0.534]

29 Our work shows how these emerging new sources of data can be used by quantifying their effectiveness in terms of matching efficiency (dataset size), generalization to unseen viewpoints, geometry estimation, and object segmentation. [sent-75, score-0.483]

30 Given the novelty of 3D scene matching approaches, there still remains substantial room for improvement via feature engineering. [sent-81, score-0.535]

31 To accurately predict the locations of objects in an image, we train a probabilistic classifier using the algorithm of Munoz et al. [sent-83, score-0.304]

32 This p(object) descriptor is compared to hypothesized object locations via rendering to compute a similarity feature indicating how well hypothesized objects align with predicted object locations. [sent-86, score-0.621]

33 Figure 2 shows an example of a relatively simple scene for which [11] is unable to accurately estimate the locations of objects; however, our approach succeeds. [sent-88, score-0.445]

34 For each hypothesized 3D model, we first analyze its surface normals to identify edges (which we define as discontinuities greater than 20◦). [sent-91, score-0.311]

35 Viewpoint Selection The problem of viewpoint estimation is very challenging. [sent-104, score-0.364]

36 Estimating the layout of a room, especially in situations where objects such as furniture occlude the boundaries between the walls and the floor remains unsolved. [sent-105, score-0.446]

37 Recently, researchers such as [12, 18, 25] proposed mechanisms for adjusting the estimated locations of walls and floors to ensure that objects (represented by cuboids) are fully contained within the boundaries of the scene. [sent-106, score-0.402]

38 Inspired by these approaches, we aim to intelligently search over viewpoint hypotheses. [sent-107, score-0.416]

39 Intuitively, if we can fit an object configuration using a particular viewpoint hypothesis with high con- fidence, then that room layout is likely correct (i. [sent-108, score-0.926]

40 By searching over possible viewpoints, we aim to alleviate the brittleness of algorithms such as [7, 8, 28], which rely on hard decisions for the estimated viewpoint of an image. [sent-111, score-0.413]

41 These types of geometry estimation algorithms are unable to recover when the room layout estimation process fails. [sent-112, score-0.82]

42 Thus, in this work, we do not assume any individual viewpoint hypothesis is correct. [sent-113, score-0.411]

43 Rather, we use our learned cost function to re-rank a set of room layout hypotheses, by jointly selecting a combination of furniture and camera parameters, which together best match the image. [sent-114, score-0.642]

44 We search over the top N room layout hypotheses, returned by the algorithm of [11]. [sent-115, score-0.453]

45 For each individual room layout, we use the estimated camera parameters corresponding to that room layout to render every 3D model from [1]. [sent-116, score-0.796]

46 This approach scales linearly with the number of viewpoint hypotheses explored, and is trivially parallelizable. [sent-117, score-0.45]

47 In all our experiments, we consider the top 20 results from [11]’s room layout algorithm. [sent-118, score-0.453]

48 However, our approach is agnostic to the source of these viewpoint hypotheses, and additional hypotheses from [19, 27, 30] or any other algorithm could easily be incorporated to improve robustness. [sent-119, score-0.45]

49 The top row shows the result of 3DNN using only the top-ranking room layout from [11]. [sent-121, score-0.453]

50 However, by not limiting ourselves to a single camera param- eter hypothesis, we can automatically select a better room layout estimate, enabling a higher-scoring geometry match to be found. [sent-123, score-0.986]

51 Example results highlighting the benefit of searching over viewpoint hypotheses. [sent-128, score-0.413]

52 The top row shows the best matching scene geometry using the top-ranking room layout hypothesis of [11] (note the incorrect camera height estimate, causing ob- jects to be rendered at the wrong scale). [sent-129, score-1.247]

53 The bottom row show the best matching scene geometry after intelligently selecting the best room layout. [sent-130, score-0.901]

54 For each result, matching 3D model surface normals are shown on the right next to the input image with overlayed object masks. [sent-131, score-0.362]

55 Thus, we propose a geometry refinement algorithm which is inherently 3D. [sent-140, score-0.609]

56 Our method begins with a top-ranking 3D model for an image and searches for the best location of each object in 3D, such that the projection of these objects best align in the image plane, producing a more precise result. [sent-141, score-0.319]

57 We search for local refinements of the objects’ locations which improve the overall geometric scene matching score, using a stochastic algorithm. [sent-142, score-0.467]

58 justed objects’ locations match the image better than the previous locations, the new locations are saved. [sent-147, score-0.343]

59 Figure 4 highlights the effects of our geometry refinement process. [sent-150, score-0.571]

60 Note the initial object locations in 4(b), when projected into the image plane do not align with the actual object boundaries. [sent-151, score-0.397]

61 The projected objects produce an excellent segmentation mask, and because the scene interpretation is inherently 3D, we can properly reason about occlusions and depth ordering. [sent-153, score-0.445]

62 Additionally, we analyze the added benefit of each component of the 3DNN system: improved similarity features, geometry refinement and viewpoint selection. [sent-157, score-0.935]

63 Lastly, we explore how the viewpoint invariance of 3DNN enables scene matching and the transfer of object labels using limited amounts of data. [sent-158, score-0.773]

64 Note that we are able to produce accurate 3D models shown in the surface nor- 11887766 face normal renderings and overlaid object segmentation masks. [sent-162, score-0.341]

65 In addition, each object’s boundaries are well-delineated due to our geometry refinement stage, as indicated in the overlaid object segmentation masks. [sent-164, score-0.668]

66 Comparison of 3DNN with state-of-the-art 2D nearestneighbor approaches and the geometry matching algorithm of [28]. [sent-169, score-0.492]

67 formance using the two “Pixelwise Surface Normal Accuracy” metrics from [28], one measuring how accurately the surface normals of all pixels are predicted, the second eval- uating only those pixels which correspond to objects in the ground-truth annotations. [sent-170, score-0.411]

68 Although these metrics are informative for the task of surface normal prediction, they are unable to capture how accurately objects in an image are localized. [sent-171, score-0.461]

69 For example, a horizontal surface corresponding to a bed in an image may be scored as “correct” even if the predicted scene contains no objects. [sent-172, score-0.44]

70 These metrics require rectifying the predicted scene geometry, and are ill-posed when the estimated viewpoint deviates substantially from the groundtruth camera parameters. [sent-180, score-0.703]

71 A simple pixel-wise overlap score (intersection/union) of the object footprints can now be used to compare the ground-truth floorplan of a scene with our estimated scene geometry. [sent-183, score-0.72]

72 We compare 3DNN with our previous geometry matching approach [28] as well as two popular 2D nearestneighbor approaches: GIST [24] and HoG [5] matching. [sent-184, score-0.492]

73 2 Figure 6, reports the results for 3DNN compared to each baseline, for the task of geometry estimation. [sent-185, score-0.314]

74 Note that the geometry matching algorithm from [28] does not offer substantial improvements over the 2D nearest-neighbor approaches on the more challenging metrics (matched object surface normals and floorplan overlap score); however, 3DNN exhibits dramatic improvement on each ofthese metrics. [sent-186, score-0.999]

75 Object Detection and Segmentation Our mechanism for inferring the structure of a scene in 3D provides us with rich information about the depth ordering and the occlusions of objects when projected onto the image plane. [sent-189, score-0.35]

76 Naturally, 3DNN’s ability to precisely segment objects is due in part to the geometry refinement stage. [sent-198, score-0.764]

77 For fair comparison, we run the SIFT flow algorithm (the state-of-the-art 2D refinement process) as a baseline. [sent-201, score-0.324]

78 of objects in the image plane, akin to our geometry refinement process. [sent-208, score-0.701]

79 We apply the SIFT flow algorithm using code from [20]; this process takes the top-10 scene matches (using either GIST or HoG), warps each matched image, and computes the energy of each warping. [sent-209, score-0.449]

80 We then re-rank the top-10 scene matches according to their SIFT flow energy, and score the top-ranking warped recall image. [sent-210, score-0.433]

81 2, we described our approach to automatically identify the viewpoint from which an image was captured, and in Section 2. [sent-215, score-0.364]

82 Performance is measured using the matched object surface normal scores. [sent-221, score-0.363]

83 seen across all images in the CMU 3D-Annotated Scene Database as a result of the viewpoint selection and geometry refinement stages. [sent-223, score-0.993]

84 The y-axis indicates how much the matched object surface normal score was affected via refinement or viewpoint selection. [sent-224, score-1.041]

85 Note that for approximately two-thirds of the images, both the viewpoint selection and the refinement processes result in an improved scene geometry (indicated in green). [sent-225, score-1.176]

86 Not only does viewpoint selection result in more accurate object geometries, it also improves the accuracy of room box estimation by reranking viewpoint hypotheses based on which room layout affords for the best 3D model matching (14. [sent-226, score-1.739]

87 Dataset Size It is well known that for appearance-based image matching to be effective, there must be a large recall corpus of images to match with [9, 33]. [sent-231, score-0.299]

88 This is because the data set needs to include recall images captured from a similar viewpoint as the query image. [sent-232, score-0.475]

89 On the contrary for 3DNN, the viewpoint and the geometry of the recall images are decoupled. [sent-233, score-0.751]

90 Thus, each scene provides an exemplar which can be matched to images from any viewpoint. [sent-234, score-0.294]

91 Solid lines indicate “matched objects surface normal score,” dotted lines indicate “floorplan overlap score. [sent-238, score-0.352]

92 We report results using two of the more challenging metrics: “matched object surface normal scores” (solid lines) and “floorplan overlap scores” (dashed lines). [sent-241, score-0.319]

93 This is because our algorithm starts by estimating the room layout of each image, identifying the locations of floors and walls. [sent-247, score-0.644]

94 On the contrary, GIST and HoG matching do not incorporate this knowledge directly, and must infer the viewpoint of the scene by finding a similar image from the recall corpus. [sent-248, score-0.727]

95 This indicates that performance is increasing more quickly as a function of the dataset size, and that fewer training examples are required to achieve the same level of performance using 3DNN compared to a traditional appearance-based 2D nearest-neighbor scene matching approach. [sent-251, score-0.341]

96 This approach differs from traditional 2D nearest-neighbor methods by decoupling the pose of the camera capturing an image and the underlying scene geometry, enabling the transfer of information across extreme viewpoint differences. [sent-255, score-0.883]

97 In addition, we presented an algorithm for refining the locations of objects in 3D to produce precise results, and the features necessary to achieve this level of fine-grained alignment. [sent-257, score-0.334]

98 Thus, 3DNN achieves dramatic improvement over state-of-the-art approaches for the tasks of object detection, segmentation and geometry estimation. [sent-259, score-0.411]

99 In addition, we demonstrated the ability of 3DNN to generalize to never-before-seen viewpoints, enabling non-parametric scene matching to be effective using orders of magnitude less data than traditional approaches. [sent-260, score-0.453]

100 Estimating spatial layout of rooms using volumetric reasoning about objects and surfaces. [sent-376, score-0.345]


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tfidf for this paper:

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