acl acl2010 acl2010-239 knowledge-graph by maker-knowledge-mining

239 acl-2010-Towards Relational POMDPs for Adaptive Dialogue Management


Source: pdf

Author: Pierre Lison

Abstract: Open-ended spoken interactions are typically characterised by both structural complexity and high levels of uncertainty, making dialogue management in such settings a particularly challenging problem. Traditional approaches have focused on providing theoretical accounts for either the uncertainty or the complexity of spoken dialogue, but rarely considered the two issues simultaneously. This paper describes ongoing work on a new approach to dialogue management which attempts to fill this gap. We represent the interaction as a Partially Observable Markov Decision Process (POMDP) over a rich state space incorporating both dialogue, user, and environment models. The tractability of the resulting POMDP can be preserved using a mechanism for dynamically constraining the action space based on prior knowledge over locally relevant dialogue structures. These constraints are encoded in a small set of general rules expressed as a Markov Logic network. The first-order expressivity of Markov Logic enables us to leverage the rich relational structure of the problem and efficiently abstract over large regions ofthe state and action spaces.

Reference: text


Summary: the most important sentenses genereted by tfidf model

sentIndex sentText sentNum sentScore

1 Traditional approaches have focused on providing theoretical accounts for either the uncertainty or the complexity of spoken dialogue, but rarely considered the two issues simultaneously. [sent-2, score-0.244]

2 This paper describes ongoing work on a new approach to dialogue management which attempts to fill this gap. [sent-3, score-0.669]

3 We represent the interaction as a Partially Observable Markov Decision Process (POMDP) over a rich state space incorporating both dialogue, user, and environment models. [sent-4, score-0.405]

4 The tractability of the resulting POMDP can be preserved using a mechanism for dynamically constraining the action space based on prior knowledge over locally relevant dialogue structures. [sent-5, score-1.085]

5 The first-order expressivity of Markov Logic enables us to leverage the rich relational structure of the problem and efficiently abstract over large regions ofthe state and action spaces. [sent-7, score-0.614]

6 1 Introduction The development of spoken dialogue systems for rich, open-ended interactions raises a number of challenges, one of which is dialogue management. [sent-8, score-1.09]

7 The role of dialogue management is to determine which communicative actions to take (i. [sent-9, score-0.778]

8 what to say) given a goal and particular observations about the interaction and the current situation. [sent-11, score-0.049]

9 First, spoken dialogue systems must usually deal 7 with high levels of noise and uncertainty. [sent-13, score-0.584]

10 These uncertainties may arise from speech recognition errors, limited grammar coverage, or from various linguistic and pragmatic ambiguities. [sent-14, score-0.208]

11 Second, open-ended dialogue is characteristically complex, and exhibits rich relational structures. [sent-15, score-0.677]

12 Natural interactions should be adaptive to a variety of factors dependent on the interaction history, the general context, and the user preferences. [sent-16, score-0.26]

13 As a consequence, the state space necessary to model the dynamics of the environment tends to be large and sparsely populated. [sent-17, score-0.399]

14 These two problems have typically been addressed separately in the literature. [sent-18, score-0.041]

15 On the one hand, the issue of uncertainty in speech understanding is usually dealt using a range of probabilistic models combined with decision-theoretic planning. [sent-19, score-0.101]

16 Among these, Partially Observable Markov Decision Process (POMDP) models have recently emerged as a unifying mathematical framework for dialogue management (Williams and Young, 2007; Lemon and Pietquin, 2007). [sent-20, score-0.737]

17 POMDPs provide an explicit account for a wide range of uncertainties related to partial observability (noisy, incomplete spoken inputs) and stochastic action effects (the world may evolve in unpredictable ways after executing an action). [sent-21, score-0.81]

18 On the other hand, structural complexity is typically addressed with logic-based approaches. [sent-22, score-0.096]

19 Some investigated topics in this paradigm are pragmatic interpretation (Thomason et al. [sent-23, score-0.099]

20 , 2006), dialogue structure (Asher and Lascarides, 2003), or collaborative planning (Kruijff et al. [sent-24, score-0.547]

21 These approaches are able to model sophisticated dialogue behaviours, but at the expense of robustness and adaptivity. [sent-26, score-0.496]

22 They generally assume complete observability and provide only a very limited account (if any) of uncertainties. [sent-27, score-0.187]

23 We are currently developing an hybrid approach which simultaneously tackles the uncertainty and complexity of dialogue management, based on a UppsaPlar,o Scewe d ineng,s 1 o3f Jtuhley A 2C0L10 2. [sent-28, score-0.658]

24 In this paper, we more specifically describe a new mechanism for dynamically constraining the space of possible actions available at a given time. [sent-32, score-0.433]

25 Our aim is to use such mechanism to significantly reduce the search space and therefore make the planning problem globally more tractable. [sent-33, score-0.241]

26 We first structure the state space using Markov Logic Networks, a first-order probabilistic language. [sent-35, score-0.182]

27 Prior pragmatic knowledge about dialogue structure is then exploited to derive the set of dialogue actions which are locally admissible or relevant, and prune all irrelevant ones. [sent-36, score-1.247]

28 The first-order expressivity of Markov Logic Networks allows us to easily specify the constraints via a small set of general rules which abstract over large regions of the state and action spaces. [sent-37, score-0.452]

29 Our long-term goal is to develop an unified framework for adaptive dialogue management in rich, open-ended interactional settings. [sent-38, score-0.696]

30 Section 2 lays down the formal foundations of our work, by describing dialogue management as a POMDP problem. [sent-40, score-0.695]

31 We then describe in Section 3 our approach to POMDP planning with control knowl- edge using Markov Logic rules. [sent-41, score-0.126]

32 1 Partially Observable Markov Decision Processes (POMDPs) POMDPs are a mathematical model for sequential decision-making in partially observable environments. [sent-44, score-0.282]

33 It provides a powerful framework for control problems which combine partial observability, uncertain action effects, incomplete knowledge of the environment dynamics and multiple, potentially conflicting objectives. [sent-45, score-0.493]

34 Via reinforcement learning, it is possible to automatically learn near-optimal action policies given a POMDP model combined with real or simulated user data (Schatzmann et al. [sent-46, score-0.274]

35 1 Formal definition A POMDP is a tuple hS, A, Z, T, Ω, Ri, where: • S is the state space, which is the model of tShe i sw thoerld s fartoem s ptahec agent’s viewpoint. [sent-50, score-0.106]

36 eIlt oisf defined as a set of mutually exclusive states. [sent-51, score-0.12]

37 8 r(at, st) r(at+1, st+1) Figure 1: Bayesian decision network corresponding to the POMDP model. [sent-52, score-0.054]

38 Actions are represented as rectangles to stress that they are system actions rather than observed variables. [sent-54, score-0.213]

39 Arcs into circular nodes express influence, whereas arcs into squared nodes are informational. [sent-55, score-0.168]

40 For readability, only one state is shown at each time step, but it should be noted that the policy π is function of the full belief state rather than a single (unobservable) state. [sent-56, score-0.212]

41 • • • • • × A is the action space: the set of possible acAtion iss hate et ahec disposal eof: tthhee agent. [sent-57, score-0.378]

42 Z is the observation space: the set of obserZvat i son thse w obhiscehr can o bne captured by tth oef agent. [sent-58, score-0.044]

43 They correspond to features of the environment which can be directly perceived by the agent’s sensors. [sent-59, score-0.128]

44 T is the transition function, defined as T : ST Athe aSn → [0, 1], cwtiohner,e T(s, a, s0) = P(s0|s, a) iSs t h→e probability roef reaching state s0 fro|ms, sat)a ties s ief pacrotiboanb a tisy performed. [sent-60, score-0.161]

45 Ω is the observation function, defined as ΩΩ : sZ t A ob rSv → [0, 1], wcitithon Ω(z, a, s0) = P(z|a, s0), i . [sent-61, score-0.041]

46 Sthe → probability ho fΩ observing z Paft(ezr| performing a and being now in state s0. [sent-63, score-0.106]

47 R is the reward function, defined as R : SR A th → R(s, a) cetniocond,e dse tfhinee utility Rfor : tShe × agent t o< perform tehnec oadcetison th a wtilhitiyle oinr state s. [sent-64, score-0.272]


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