iccv iccv2013 iccv2013-228 iccv2013-228-reference knowledge-graph by maker-knowledge-mining

228 iccv-2013-Large-Scale Multi-resolution Surface Reconstruction from RGB-D Sequences


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Author: Frank Steinbrücker, Christian Kerl, Daniel Cremers

Abstract: We propose a method to generate highly detailed, textured 3D models of large environments from RGB-D sequences. Our system runs in real-time on a standard desktop PC with a state-of-the-art graphics card. To reduce the memory consumption, we fuse the acquired depth maps and colors in a multi-scale octree representation of a signed distance function. To estimate the camera poses, we construct a pose graph and use dense image alignment to determine the relative pose between pairs of frames. We add edges between nodes when we detect loop-closures and optimize the pose graph to correct for long-term drift. Our implementation is highly parallelized on graphics hardware to achieve real-time performance. More specifically, we can reconstruct, store, and continuously update a colored 3D model of an entire corridor of nine rooms at high levels of detail in real-time on a single GPU with 2.5GB.


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